︎ BERLIN 2022

Poetically Based Rendering

In collaboration with artist Jemma Woolmore.

Poetically Based Rendering creates multimedia ecofictions around the question of how humans can coexist with complex living systems such as rivers and other bodies of water.
Four bodies of water in Germany inspired the design of 3D environments, creatures and texts

(Click here to read texts).


Inspired by the river
Oder River
First, the bodies of water were visited, then observed without technical devices. In a subsequent step, sound recordings and photographs were made, then processed with digital tools (photogrammetry/polycam, Materialize, Blender 3D) and transferred into virtual worlds. Using game engine technology and artificial intelligence (DALL.E and GPT-3), narrative and visual media can be combined. This way, tangible materiality can be transferred from the real world to digital scenarios and harnessed to create digital weavings, costumes, and rituals.

To engage with reality and imagine what close relationships with bodies of water nearby might look like, fiction is a tactic. What might the interaction between a river and a human look like if it were mutual?

The name of the project derives from the scientific term Physically Based Rendering (PBR), a method for creating photorealistic digital images by modeling lighting conditions in the real world.

Poetically Based Rendering evokes the real in the virtual and relies on the speculative power of the fictional, demonstrating strategies to address existing threats to rivers and bodies of water.

Inspired by researcher Astrida Neimanis, we decided to "work with the bodies that are closest to us." The Britzer Kanal in Berlin, the Oder, the Peene and the Main. These four bodies of water, with their own stories, stimulated our digital visions.

This project was funded by the Federal Government Commissioner for Culture and the Media in the NEUSTART KULTUR program Module D - Digital Mediation Formats.